Mäpt Whiwīrd-esk has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cool 17°C (62°F) and its average temperature during the winter being a cold 8°C (46°F). Mäpt Whiwīrd-esk receives an average of 285 cm/y (112 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Whiwīrd-esk covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1598 m (5242 ft) above sea level.
Overview
Mäpt Whiwīrd-esk was founded durring the late 11th century, by Rāb Joida̋s 'Robin Violet' Ha̋nvér Cú̄ń Mbō̌ vyim Rovuldirdirn. The establishment of the new community went well, with no major obsticles durring construction.
Mäpt Whiwīrd-esk was built using the conventions of Gnollish durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Mäpt Whiwīrd-esk is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Mäpt Whiwīrd-esk is was constructed arround several restrictive packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The peasent-grade have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Before you’ve even set foot into the heart of Mäpt Whiwīrd-esk, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The town is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Mäpt Whiwīrd-esk.
Civic Infrastructure
Mäpt Whiwīrd-esk has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mäpt Whiwīrd-esk. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mäpt Whiwīrd-esk's parks.
Mäpt Whiwīrd-esk has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Whiwīrd-esk.
Mäpt Whiwīrd-esk has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mäpt Whiwīrd-esk has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mäpt Whiwīrd-esk has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Whiwīrd-esk's public wards, blessings, and other arcane systems.
Mäpt Whiwīrd-esk possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Mäpt Whiwīrd-esk has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mäpt Whiwīrd-esk's natural decorations nor waterways.
Mäpt Whiwīrd-esk has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mäpt Whiwīrd-esk has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Mäpt Whiwīrd-esk's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
In Mäpt Whiwīrd-esk there is no wind.
The Blood Hawk near Mäpt Whiwīrd-esk are known to be more aggressive than normal.
Mäpt Whiwīrd-esk's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Mysticism energies of tier 1 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 4
Farm Laborer: 9
Hunters: 5
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 4
Farmland: 6205 m2
Cattle and Similar Creatures: 384
Poultry: 4608
Swine: 307
Sheep: 15
Goats: 3
Horses, Mounts, and Beasts of Burden: 153
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 2
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 4
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 10
Furriers: 1
Glassworkers: 5
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 5
Tailors: 10
Tanners: 1
Upholsterers: 2
Watchmakers: 2
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 6
Coachmen: 2
Cooks: 5
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 3
Housekeepers: 4
Housemaids: 9
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 3
Pastrycooks: 5
Restaurateur: 6
Tavern Keepers: 7
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Consultants: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 3
Landlords: 3
Lawyers: 1
Legend Keepers: 2
Militia Officers: 12
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 6
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 5
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 7
Spinners: 4
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Dancers: 1
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 5
Canners: 4
Cheesmakers: 6
Millers: 3
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
497 of Mäpt Whiwīrd-esk's population work within a Foundational Occupation.
29 work in Agriculture
113 work as Craftsmen
39 work as Merchants
80 work as Service Workers
49 work as General Laborers
18 work as Skilled Laborers
73 work as Civil Servants
45 work in Cottage Industries
24 work as Artists
27 work in Produce Industries
917 of Mäpt Whiwīrd-esk's population do not work in a formal occupation, but do contribute to the local economy. 122 (8%) are noncontributers.
Points of Interest
POI
History
A local has came up with a wonderful new idea (23281 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.
The the a pair of goggles of Charm, an a pair of goggles imbued with potent amounts of Charm energies was created in Mäpt Whiwīrd-esk by in time immemorial, reportedly some time during the late 2nd century.